cocos2d-x  2.2.6
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CCStopGrid Class Reference

CCStopGrid action. More...

#include <CCActionGrid.h>

Inheritance diagram for CCStopGrid:
CCActionInstant CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from CCActionInstant
 CCActionInstant ()
virtual ~CCActionInstant ()
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual bool isDone (void)
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual CCFiniteTimeActionreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCStopGridcreate (void)
 Allocates and initializes the action. More...
 
var create ()
 Allocates and initializes the action. More...
 
local create ()
 Allocates and initializes the action. More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Detailed Description

CCStopGrid action.

Warning
Don't call this action if another grid action is active. Call if you want to remove the the grid effect. Example: CCSequence::actions(Lens::action(...), CCStopGrid::action(...), NULL);

Member Function Documentation

static CCStopGrid* create ( void  )
static

Allocates and initializes the action.

var create (   )
static

Allocates and initializes the action.

local create (   )
static

Allocates and initializes the action.

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCAction.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCAction.

local startWithTarget ( local  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCAction.


The documentation for this class was generated from the following file: